That's a bit odd, as it shouldn't be hard to run an AA post-processing filter to improve the look. They appear to run at half the target resolution, which means there's a lot of aliasing present. There are some compromises with the mirrored reflections, though. But other reflective surfaces only do SSR, meaning they can only reflect what's visible on the screen. For example, it was a nice surprise to see Agent 47 and his surroundings properly reflected in building windows right at the start of the first level. Most games fake shadows, reflections, and other elements using various graphics techniques, but Hitman 3 goes beyond straight SSR (screen space reflections) in some areas. One of the big benefits of ray tracing is the ability to do "proper" reflections and lighting. However, it's not clear when the DirectX Raytracing (DXR) update will arrive - or if it will even make the game look all that different. Hitman 3 is already a very nice looking game, but IOI plans to update the game with additional features, including ray tracing support, in the coming months. Based on what we've seen so far, Hitman 3 isn't nearly as demanding as some other games - at least, not in this initial release. We'll be running some GTX 16-series and RX 5000-series benchmarks next to see how last-gen GPUs stack up in the near future. Nvidia narrows the gap at 4K, but the RX 6800 XT is still faster than the RTX 3090, and the RX 6800 is nipping at the heels of the RTX 3080 and easily stays ahead of the RTX 3070. Well, they're favored based on the theory that the suggested prices on the various GPUs are anything remotely close to reality (which they're not right now). Nvidia comparisons continue to favor AMD by quite a lot, at least on the latest generation GPUs. Anything below that mark struggles a bit, though even the RTX 2060 is still playable at 42 fps. Wrapping up with 4K testing, the RTX 3060 Ti still breaks 60 fps at 4K ultra, along with the 2080 Super. Dartmoor might be useful as a worst-case view of performance, but it also stutters quite a lot during the first ten seconds while the level is still loading. The Dubai sequence consists of various camera angles from the game's first mission, which has NPC crowds but no explosions. The Dartmoor test is more demanding and features a lot of physics and particle simulations, but for a stealth game, we don't think most people are concerned with pulling out a pair of machine guns and laying waste to an empty mansion. We did some initial testing with both the Dartmoor and Dubai benchmark sequences, ultimately opting for Dubai as it feels a bit more representative of what you'll actually experience in the game. We'll discuss those in more detail below. The remaining settings cover the usual gamut of texture quality, shadows, reflections, and a few other miscellaneous items. If you have a 1080p display, though, it might be worth enabling. Setting SSAA to 2.0 effectively quadruples the number of pixels the game renders before downsampling to your selected resolution, so running at 4K with SSAA at 2.0 is the same as running at 8K. You should probably leave this off on most GPUs, or at most, use it very sparingly. There are ten main settings, plus super sampling - aka, supersampling anti-aliasing (SSAA). The graphics options also look pretty much the same as before. Anyone familiar with the past two Hitman releases will be right at home with the launcher, which includes a couple of built-in benchmarks if you go into the Options screen.
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